Recently, Google unveiled Poly to provide AR and VR developers with an easy way to look for 3D assets for their virtual worlds. Now, the company has launched Poly API to assist developers in working with and finding those assets directly in virtual reality. The CEO from BR Developer Normal, Max Weisel stated: “It’s just so much more natural to work in VR in something like [VR painting tool] Tilt Brush and then use it in a VR project.”
As a reminder, Poly is a huge collection of 3D images that are royalty-free, and developers can use them in their virtual or augmented reality games, apps, and other programs. The idea is to assist creators in populating their worlds with objects (either modified or as-is) to advance development speed and quality.
With the company’s Daydream platform, Google has a fixed interest in getting as many VR and AR apps out there as possible. Nonetheless, the objects will be able to work on other platforms also, including the ARKit of Apple. They include non-complex characters and objects such as plants, trees, bricks, or fountains, along with more elaborate objects including a full 3D version of Wonder Woman.
Poly API allows developers to pore through its wide collection of assets while directly interacting with them through Poly in VR. They can search by category, keyword, popularity, format, or date uploaded, and even by the model complexity and other factors. Jonnie Ross, the Mindshow CCO, said: “Think of Poly like Google for assets.”
For developers that are using Unreal Engine or Unity, Google has also designed the Poly Toolkit, allowing designers to import 3D scenes and objects into a project directly. Gil Baron, the Mindshow CEO, said: “Finding and creating 3D assets are both time-consuming processes. Poly API not only speeds up the exploration of production but the production itself. For consumers, that should, in turn, lead to more and better VR apps.”